![]() ![]() " Feel the world slow down / As our hearts speed up" is one of the cheesy lines that the R&B crooner uses to describe the love he is feeling. For " Miracles" sounds like your typical R&B song where a guy (Usher in this case) is grateful with the universe for having sent him the most special girl to spend his life with. Usher on Moving to Vegas for Residency, Directing New Music Video (Starring Lori Harvey) and Work-Life Balance The Grammy-winning star is currently performing in Sin City for Usher: My Way. USHER - DAYLIGHT SAVINGS (NEW SONG 2023) UsherY3 48.5K subscribers Subscribe 495K views 3 years ago Music video by Usher performing Daylight Savings for his new album FLAWED by. Usher's song seems to have nothing to do with the actual theme of the short film (I think.). And we can all do so by going to the 5:10 minute mark in the YouTube video embedded below (containing the full "Black Knight Decoded" full short film). It is known as one of the top party tracks on the album. Not one tiny bit interested in this but I do have interest in listening to Usher's song. The upbeat 'Caught Up' was the fifth top 10 single from Ushers album Confessions. Usher told ET that its a 'good show,' so its no surprise to him that it brings all the star-power, including Kim - who got a serenade of her own when she attended the previous weekend with. With the help of their friend Ahna (Freida Pinto), they seek to unite the world in anticipation of the Black Knight’s revelation on Earth". Download 2023 Latest Ushers 3 Songs & Album mp3, Download May, 2023 Latest Ushers 3 Songs & Album mp3 and Also Download The Best of Usher Songs (3) and. ![]() The short film " follows the journey of a father (David Oyelowo) and daughter (Layla Crawford) on their quest to decode the radio signals transmitted from the Black Knight satellite. Usher has recorded a new song titled " Miracles" for the new short film " Black Knight Decoded", which has been produced by Pepsi. ![]()
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![]() ![]() So do you want a controller with a few extra features that can grow with you? There are lots of things to consider, so we'll list all of the stand out features of each DJ controller to help you decide. Use the MIDI Learn Wizard available on the MIDI controller pane (except in v1.11.x) to map essential controls quickly. To tweak an existing one, you'll want to skip step 1 and just start editing the mapping and/or script file(s). Here is the recommended order of things to do to add support for a new MIDI controller to Mixxx. However, when we add a generalized scripting system to Mixxx that allows you to run a script that isn't associated directly with a MIDI controller I will add an API that allows scripts to manipulate existing effect chains directly (add/remove effects, change parameters, etc.) EffectChains and Effect parameter presets will be stored in an XML file. ![]() Click Apply and Mixxx can now be controlled by your controller(s). Select the mapping for your controller from the Load Preset drop-down menu. Select your device from the list of available devices on the left, and the right pane will change. Connect your controller(s) to your computer. It would be a lot of code, and apparently no core dev has enough need for this feature to spend so much time on it.Without loading the correct preset, your controller does not work with Mixxx. The best motivation for working on something is when you want to use the results of that work yourself. Some developers are strictly against that, others think it's bearable.īut since Mixxx is open source, you could easily remove that restriction (and you have the right do that as per Mixxx' license), so that the streaming services could revoke our API key if someone does that.Īlso, streaming services might shut down or change their API at any time, so there's risk that someone spends much time writing code for nothing.Īs with any feature request, if something is not implemented, the reason is that nobody cared enough about it to invest the time to do it. Since there is no commercial company behind mixxx that could make a deal (we're all volunteers), such an agreement will probably never happen.Īlso, it's (almost?) always prohibited to broadcast or record your set when using tracks from a streaming service, which means that we'd have to artificially restrict the way our users use Mixxx. For example, Spotify prohibits (Re)mixing, so it's out of the question to integrate Spotify without some special deal between mixxx and spotify. But I can see that there is demand for it.Īll (?) streaming services have some terms and conditions that apply if you want to use it. Personally, I have a well curated music collection and wouldn't rely on an internet connection during live gigs. The topic is very controversial among the Mixxx development team. I'm not adverse to spending money on software or on music, but DO like the convenience of having a big streaming source available ![]() I'm mostly surprised because there's very little in the way of discussion about it one way or the other. Beatport Link Pro supports trackdownload for offline access, but I think that is done through direct DRM integration in dj software that supports it and it's not available on the hard drive to Mixxx. It doesn't look like Mixxx supports any of the streaming audio sources, but it's hard to know for sure since there's nothing I've seen on the website that says "we're open source and against DRM music sources required for streaming" or "they won't license to us because we're open source" or "they come and go too much for the community to invest in that crap". I'm looking at reworking my mobile DJ setup - am currently using Algoriddim's Djay and subscribe to soundcloud go + for music I don't have locally. ![]() I've played with Mixxx in the past and found it pretty solid, but moved to serato after buying a controller that came with a license. ![]() ![]() ![]() Patients treated with UBX1325 had a mean change in CST of -1.4 μm from baseline compared to +40.3 μm in sham-treated patients (p=0.0747).Īt 18-weeks, a primary analysis set of 54 patients, patients treated with UBX1325 had a mean improvement in BCVA of +6.1 ETDRS letters from baseline compared to +1.1 EDTRS letters in sham-treated patients (p = 0.0368). Moreover, the patients treated with a single injection of UBX1325 had a mean improvement in BCVA of +4.7 ETDRS letters from baseline compared to +1.3 ETDRS letters in sham-treated patients (p = 0.1148). UBX1325 demonstrated a favorable safety and tolerability profile with no cases of intraocular inflammation, retinal vein occlusion, endophthalmitis, or vasculitis.Īt 12 weeks, a primary analysis set of 65 patients, patients enrolled in BEHOLD were receiving regular anti-VEGF treatment prior to enrollment into the study (mean rate of approximately 4 injections in the preceding 6 months) with the last anti-VEGF injection occurring 3 – 6 weeks prior to randomization. The study provided evidence of safety, visual acuity improvement and structural stability in a difficult-to-treat patient population. “The vision gains observed are greater than what has been previously reported with the standard of care in similar patient populations, and the durability of effect suggests that UBX1325 could address the large unmet need for longer-lasting, disease-modifying treatments for patients with DME,” he -These data represent an important and exciting step in validating the senolytic therapeutic concept that is core to Unity’s platform.” Ghosh pointed out that the 12- and 18-week BEHOLD results proved to be impressive considering that UBX1325 was given as a single injection in a patient population in which anti-VEGF treatment was no longer providing optimal benefit. The current standard of care for DME with the leading anti-VEGF therapeutic requires 3-5 monthly loading doses followed by every 8-week dosing, imposing a significant treatment burden on patients. The separation of UBX1325-treated patients from sham-treated patients at 18 weeks in measures of both visual function and retinal structure following a single UBX1325 injection suggests that one dose could have a durable therapeutic effect. ![]() In addition, patients treated with UBX1325 maintained CST compared to sham-treated patients who demonstrated progressive worsening of CST (i.e., increased retinal thickness) through 18 weeks. In preclinical studies, UNITY has demonstrated that targeting Bcl-xL with UBX1325 preferentially eliminated senescent cells from diseased tissue while sparing cells in healthy tissue.Īt 18 weeks after a single UBX1325 injection, the mean change in BCVA of UBX1325-treated subjects was an increase of 6.1 ETDRS letters, representing an improvement of +5.0 ETDRS letters compared to sham-treated subjects (p = 0.0368). In a Phase 1 clinical study in advanced wet AMD and DME, UBX1325 showed a favorable safety profile and improvements in visual acuity sustained through 24 weeks following a single intravitreal injection. UBX1325 is designed to inhibit the function of proteins that senescent cells rely on for survival. UBX1325 is a potent small molecule inhibitor of Bcl-xL, a member of the Bcl-2 family of apoptosis regulating proteins. “We believe a senolytic approach can be key to the treatment of a number of other diseases.”Īccording to the company, UBX1325 is an investigational compound being studied for age-related diseases of the eye, including diabetic macular edema (DME), age-related macular degeneration (AMD), and diabetic retinopathy (DR) that is not approved for any use in any country. ![]() “We have achieved a strong proof of concept for UBX 1325,” said Anirvan Ghosh, PhD, CEO of Unity Biotechnology, during the conference call. today announced 12- and 18-week data from its Phase 2 BEHOLD study of UBX1325, a senolytic Bcl-xL inhibitor, in patients with diabetic macular edema (DME).ĭuring a conference call held today, Unity officials detailed Phase 2 BEHOLD DME study (NCT04857996) 12- and 18-week data. ![]() ![]() I estimate that on average each sound wave takes 15 seconds to assign (that is my high estimate).ħ500 seconds / 60 = 125 minutes = 2 hours and 5 minutes Adding or subtracting 5 cues is completely irrelevant. ![]() If there were a 50 more it would take a bit longer, if there were a 50 fewer it would take slightly less long. As such, the specific number of cues doesn't really matter. It doesn't take long to have your cues memorized and be able to assign them with very little thought. If you have played XCOM a bunch you don't really need to read the cues you will figure out very quickly what each clip would be best for. Under the tagging system, we listen to a clip once or twice and then assign cues to it. That math also assumes that you never mis-click, deselect your sound clips and have to start a cue over again. That is consistent with my experience: assigning cues took me about 4 days of fairly solid work for my first pack (hence 2.5 seconds was my low estimate). TOTAL: 26 hours, 2 minutes and 30 seconds I estimate that for each cue you will spend an average of 2.5 seconds per clip (that's actually my low end).ĩ3750 seconds / 60 = 1562.5 = 26 hours, 2 minutes and 30 seconds Sometimes you will need to listen more than once, other times you will sit mulling over how well the clip fits. This requires you to at the very least read the name of every single sound wave for every single clip, and often you will need to listen to the clip as well. The "standard" system is to open a cue, select each sound clip you want, right click in the cue and "add as random". Assume that you have 500 sound clips, and you are assigning them to 75 cues. If you are making a voice pack using clips from movies or TV, It might behoove you to also look at my guide on removing noise and music from audio files. The guide assumes you have never made a voice pack before, but since the workflow is completely altered that’s really the best way to present this information, even to experienced modders. As such I am going to explain the overall theory, follow it up with a step by step guide and then end with some miscellaneous notes. Technically we are hacking the XCOM mod tools a tiny little bit and the process slightly alters how we have to use the UDK. ![]() I’m hoping that somebody who knows more about UDK will be able to modify this to eliminate the last step, but this will do for now. The method I came up with requires a bit more setup the first time and is a little bit inconvenient at the end, but it’s still a million times better than the standard ways of assigning cues. I decided it would be more fun to work on developing a faster workflow than to spend a week sorting through a thousand waves for one pack. I stopped working on a voice pack set after spending many hours getting SoundWaves because I was sick to death of the interface. The UDK interface is not built for it, and the version with ModBuddy is even worse. ![]() ![]() ![]() Go to device manager → click on “ View “ tab then choose show hidden devices → Go to “ Sound, Video and Game controllers “ → Your headset should appear as “Logitech PRO X Gaming Headset” and the Driver Provider should be Logitech with a Driver Date of 7/2019.If your G PRO X is not being detected, Please follow these steps: If that doesn’t work for you, though, there is a Logitech forum post that provides troubleshooting steps for this issue. This happened to me, but was eventually resolved by just updating the G Hub. This took a while for me, and eventually led to me having to restart my computer twice - once for the G Hub update, and once to install the drivers to my headset, because Logitech doesn’t know how to write good software. ![]() Once you’ve done all of this and gotten it running, navigate to the G Hub Settings and check for updates. I have no idea what sort of shenanigans they’re doing in the code for these plugins that can cause “having a DVD drive plugged in” to freeze your computer, but it appears to be what’s happening in some cases. And it worked! The software actually installed. I tried that and, to my astonishment, it worked for the LGS.Īfter several hours of troubleshooting, I remembered this old workaround from about 4 years ago and decided to try it for the new G Hub software. That software also caused my computer to freeze during installation, and a user reported an absolutely unbelievable workaround: they unplugged the SATA cable from their computer’s DVD drive. What finally got it working for me was remembering a very old forum post about a similar issue in the predecessor to the G Hub: the Logitech Gaming Software. The Install Still Hangs!Įven with all of this handholding, the installs were still freezing my computer. Some users have said that “lghub_installer_20.exe” did it for them, others have said that “lghub_installer_20.exe” was the magic sauce. You can view many of Logitech’s downloader releases on their FTP page here. Some users report that the latest version of the LGHUB installer doesn’t work for them, and that they were able to work around the issue by downloading an older version. I’m not sure whether this is required, but it can’t hurt. For me it was named You can check the “DisplayName” property to be sure - it should say “Logitech G HUB”
![]() ![]() I also really liked how certain spells interact with the terrain (e.g. The main disappointment for me was the character writing, the dialogue and pacing just felt a bit flat.Īs someone who really liked FFTactics and Tactics Ogre for all aspects (the morality of Tactics Ogre, the gameplay of both games and the story), I'd say I really liked the demo! I wasn't expecting any FE announcement, so this was a pleasant surprise for me.įor the gameplay aspect, I really liked the flank mechanism, adding punishement to the player and the enemy for over-extending. But hopefully that's easy stuff they can iterate on before release? (The 3DS FE games were so perfect for this with the stats popping up on a separate screen when you hover over someone in battle haha). I think they need to bring up the portraits more often when people are talking/in battle because I had a hard time distinguishing people from the sprites alone. I'm not colourblind and even I had a hard time distinguishing between the purple and blue squares. The scenario is an interesting setup, I'm curious to learn more about the political situation. I haven't gotten too far past the first battle, but it was interesting how they implied the choices you make affect who you can recruit. I liked the exploration between battles and talking to your allies, it did feel a little monastery-esque haha. I played some of the demo and I liked it! The gameplay is fun, really enjoyed using the backstab mechanic as well as barrier spells. Everyone Plays FE May 22nd, 2023 edition. ![]()
![]() ![]() Some other software uses the port or SABnzbd is already running. Unable to bind to port 8080 on localhost. 16:47:52,343::INFO:: ENGINE HTTP Server cherrypy._cpwsgi_server.CPWSGIServer(('::', 8080)) already shut down 16:47:52,343::ERROR:: ENGINE Shutting down due to error in start listener:įile "/usr/lib/python3.9/site-packages/cherrypy/process/wspbus.py", line 268, in startįile "/usr/lib/python3.9/site-packages/cherrypy/process/wspbus.py", line 248, in publishĬ: OSError(97, 'Address family not supported by protocol') OSError: Address family not supported by protocol _socket.socket._init_(self, family, type, proto, fileno) List(itertools.starmap(self._connect, info))įile "/usr/lib/python3.9/site-packages/portend.py", line 74, in _connectįile "/usr/lib/python3.9/socket.py", line 232, in _init_ ee(*self.bind_addr, timeout=ee)įile "/usr/lib/python3.9/site-packages/portend.py", line 122, in freeĬhecker(timeout=0.1).assert_free(host, port)įile "/usr/lib/python3.9/site-packages/portend.py", line 71, in assert_free 16:47:52,343::INFO:: Sending notification: Error - ENGINE Error in 'start' listener >įile "/usr/lib/python3.9/site-packages/cherrypy/process/wspbus.py", line 230, in publishįile "/usr/lib/python3.9/site-packages/cherrypy/_cpserver.py", line 180, in startįile "/usr/lib/python3.9/site-packages/cherrypy/process/servers.py", line 177, in start Finally I changed the GID/UID of the container to 0 and under root user/group sabnzbd is working as it should. I also was able to touch files and make directories under completed directory. 16:47:52,336::INFO:: Starting web-interface on :::8080 I connected to the console of the container and I was able to access the volumes sabnzbd was unable to. I'm assuming this is relevant, but gibberish to me. OK, just replicated on a different host (with all apt-update, apt-upgrade, etc) and same result, but caught more log detail this time. ![]() ![]() ![]() There were over 3,000 total participants during the beta and a small handful of those beta testers had issues with the game. The studio aims to release Subverse in 2021.Ĭheck out the full roadmap here. The beta itself featured the tutorial and first mission of the game, allowing you to play through hours of SHMUP gameplay of which people seemed to be relatively pleased with. The Kickstarter post adds that aside from the listed milestones, there’s further development going on behind the scenes. I’m assuming that the artbook will provide some spicy images as well. First one is that none of the cutscenes will play for me. EDIT: Regarding the artbook date ('The next BIG thing to look forward to'), the Kickstater Dev update page changed the date for the artbooks release from 'O. If it’s the kinky stuff you’re more interested in, Q1 will bring the “first of four” doujins “for the entire internet to enjoy”, with the other three arriving in Q2. I got the game the other day and right off the bat im having 2 big issues. Weve implemented directional damage in Grid Combat which will add some more tactical depth to the system the beta testers will soon get their hands on it. But when you've played something other than a VN Subverse really falls flat, especially considering it's received literally millions of 's in funding. There will also be an artbook release and “waifu featurettes” for players to get more acquainted with the game and its characters before its release. Perhaps for people who's first porn game is Subverse, it may not be too bad. This will reset your settings, but will fix the controls issue. Paste LOCALAPPDATASubverseSaved in Windows Explorers address bar. Q3 and Q4 will add additional enemy factions (including one called Fuccbotts) to the turn-based side of things. Key Binding Issues resulting in None Some users where part of earlier BETA so the key-binding data is conflicting. For Q1 2020, developer Studio FOW Interactive is using its Dialogue Input System to input the game’s “500+ page” script into the code, while the turn-based part of the game is arriving closer to the game’s closed beta in Q2. ![]() It’s not all kinky stuff, just so you know. ![]() The game, which has so far amassed £1,668,626 (RM8,983,634) worth of funds on Kickstarter, recently released its roadmap for 2020. Subverse is an upcoming “kinky” sci-fi RPG that combines shoot-em-up and turn-based tactic segments with spaceship sex. ![]() ![]() If you are having any issues, shoot us an email, Contact MPGH Support. In the list that comes up, look for and select dontstarvesteam.
![]() Quality over quantity: Having only three love interests in a game developed by a smaller, indie team prevents overstretching and losing sight of the bigger picture. Despite the seemingly gratuitous themes of sex, blood, and violence, First Bite treats its players with care – including explicit consent, aftercare, and some surprisingly wholesome themes around belonging, home, and family. If you can survive the night, you’ll be well rewarded, and even if you don’t, some of the dead ends were just as fun as the ‘good’ ends. That being said, even in such a concise, neat concept, there are still plenty of options and endings, allowing for a different experience in each playthrough that’ll leave you dying to play again. The concept for First Bite is made crystal clear from the very beginning, and, particularly as a shorter game, I like that the writers didn’t try to overstuff the plot with too many different elements – instead opting to keep it simple and polished. “What would you do if you had the chance at a second life, after death?” – Synopsis ( Official Website) They seem pretty keen on killing you, so you’ll need to put your A+ ‘bull-shitting’ skills to good use, as you evade the dead ends lurking behind every dialogue option, and try your best to survive your first, real vampire encounter… One night, feeling restless after a nightmare, you decide to go for a walk around your neighbourhood, only to spot that house everyone knows in haunted, or abandoned… or both.Īfter breaking and entering into the spooky house at 6969 Dead End Drive (nice) – you embark on a fateful (and potentially fatal) encounter with the three resident vampires Laurel, Ilyas, and Valeria. ![]() One night and three hot, murder-horny vampires… What could possibly go wrong? You (the protagonist) are an avid fan of all things cryptid and supernatural, with a passion for writing erotic/horror fanfiction. The writers knew exactly what they were going for and leant into it. Succinct storytelling with a distinct style. In fact, I can’t help but hope First Bite Games might be planning some sort of sequel, prequel, or spin-off, as I’m dying to read more about these awfully loveable characters…Īge rating: First Bite is rated 18+ for strong language, violence (potential player death), blood and gore, (optional) sexual scenes (including consensual kink and BDSM), (supernatural) emotional manipulation, and other content that some players may find disturbing. While the game’s horniness is obvious from the outset, this in no way means that First Bite is shallow – nor is the rest of the story merely an excuse to string together some superficial sex scenes (not that I would have minded either way, to be fair).Īs I played through each route, and further got to know the cast, it became clear that there was much more lore and nuance hiding beneath the surface – adding extra depth and originality to an already intriguing game. However, if you are interested in an erotic, comedic visual novel starring a trio of hot, homicidal vampires – then you’ll absolutely love First Bite. If you’re not interested in dark humour and supernatural themes – or you don’t find the idea of ‘death by vampires’ even slightly appealing – then First Bite might not be the game for you. And it’s precisely because of this specific, clear vision, that the end result feels so well-defined, and flawlessly executed. Playing this game, it’s clear that the writers knew exactly what they were going for – and then they just went for it, full steam ahead. First Bite is an all-inclusive buffet of dark comedy, sexy vampires, and deep, eternal bonds - From dead ends, to sexy ends, to best friend forever ends – no matter your preferences or persuasions, First Bite will have a route for you. ![]() |
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